– Proven experience in Unity development (3+ years), with a strong portfolio of shipped titles.
– Proficiency in C# programming and Unity’s scripting API.
– Proven experience with 2D and 3D API (Vulkan, OpenGL, DirectX)
– Hands-on experience with Phaser (1+ years), with a solid understanding of JavaScript/TypeScript.
– Familiarity with 2D game development techniques, including sprite management, tilemaps, and physics systems.
– Strong problem-solving skills and the ability to work independently as well as in a team.
– Excellent communication skills and the ability to work collaboratively in a cross-functional team environment.
– Experience with version control systems such as Git.
Preferred Qualifications:
– Experience with WebGL and web-based game deployment.
– Familiarity with additional frameworks and libraries (e.g., PixiJS, Three.js).
– Knowledge of Agile methodologies and experience working in an Agile environment.
– Experience with game development for mobile platforms and performance optimization.
– Background in UI/UX design for games.
It would be a plus to have:
– Bachelor’s or Master’s degree in Computer Science, Game Development, or a related field.
It is great to have:
– Strong understanding of rendering principles and optimization techniques.
– Experience as a Technical Artist, enhancing game visuals and asset efficiency.
– Ability to work effectively in a team and independently.
– Experience with version control systems (e.g., Git).